Hi all, i'm desperately trying to understand which is the best debugging method for a call stack crash. Editor symbols are downladed for the engine version i'm currently using (which is 4.11.2) but the crash reporter obviously says i don't have the required symbols to show what caused the crash.
In my packaging settings i've checked "Include Debug files" so i tried to analize the generated minidump inside VS2015 but i don't understand which is the proper way to load UE symbols.
Finally i tried to build UE from source code to use the symbol debugger but even here i don't understand completely how to load UE symbols. If someone can explain this step-by-step to me it would be really appreciated!
asked Dec 14 '16 at 05:32 PM in Packaging & Deployment
It would've helped if I noticed this sooner but I just realized that you're working out of 4.11. When looking up the crashes you're receiving, it seems like both of them have been fixed in 4.12 and 4.13. I would suggest upgrading to 4.14 if you can. Please make sure you make a backup copy of your project first however, and try to do the conversion by 1 major version update at a time, as trying to convert across 3 versions might cause a multitude of issues.
answered Jan 05 '17 at 07:59 PM
Matthew J ♦♦ STAFF
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