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How to switch from a played sequence to a map BluePrint,How to change map after a sequence has played BluePrint


I'm having a problem with my starting and ending sequence. It plays fine when the player dies or when I press play, but, when they ends, one is suppose to go straight to my game (opening) and the other is suppose to go to my ending menu (ending), but they end up in some sort of default camera (witch is not even suppose to exist) on top of my character.

For more details: we have 4 maps, one for the actual game, one for each sequence, and one for the start menu.

So, how do I make a blueprint say «play the sequence and then open that level»?


screen shot to help:

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asked Dec 14 '16 at 06:00 PM in Blueprint Scripting

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