UE4 keeps crashing on startup.
While i have tried to change the default Value of a float var inside my Inventory Blueprint the Editor crashed. Since then the Editor keeps crashing on startup.
I have located the inventory uasset and deleted it from outside. After that the Engine i starting again. Then i have pulled in an older version of the Inventory from the Autosave Backup Folder and it worked but when i save everything and open up the engine again it crashes. I have also tried to create a complete new Blueprint and copied every function over by hand. But still the same issue.
Now i have installed the editor symbols for debugging and i get the following error
Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11] Cast of LinkerPlaceholderExportObject /Game/Modules/Characters/Shared/BP_CharacterAbstract.BP_CharacterAbstract_C:BP_Inventory_GEN_VARIABLE.BP_Inventory_GEN_VARIABLE_BP_Inventory_C_CAT to Actor failed
Together with an enormous stacktrace from the engine itself. My project is a blueprint only project. Im not in to c++ programming so i have no idea what to do with this error.
The strange thing is that it is pointing to my character bp.
Pleas i need help. I dont know how to rescue my project since i have no backups (That i will change as soon i have fixed this problem)
asked Dec 14 '16 at 07:40 PM in Using UE4
had the same problem, just reverting the blueprint in question to an earlier version from out version control fixed it (for you that would probably be the BP_CharacterAbstract). However this stuff keeps coming up when I assign other child actors. Feels like there is some issue with the conversion to the new child actor template feature - super annoying because you start working on stuff and only know if it did cause a problem or not after restarting - and if it did you can only revert the files and lose your work =P
answered Dec 15 '16 at 01:27 PM
answered Dec 15 '16 at 02:54 PM
right on, it's a bug in the engine but the EPIC guys already have a fix out: https://issues.unrealengine.com/issue/UE-39323
if you compile the engine yourself it's a simple fix, just go to ChildActorComponent.cpp and replace this line (line 88 for me):
with the following one:
answered Dec 16 '16 at 10:54 AM
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