BUG: Actor with ProjectileMovement has no Collision if Mesh is not root

Tested in 4.14.1, googling around indicates this has been an issue for a long time, did not find another bug report.

If you have an actor with a projectile movement component, whose mesh component is not the root, it will never generate hit events / collide with non-dynamic actors, ergo it will pass straight through world geometry. This is obviously an issue for projectiles that need a collision mesh that is not the root component.

Projectile movement components should not affect whether a a mesh component can generate hit events or not.

Hi ambershee,

This is by design and it has been reported in the past. It was JIRA UE-24273.

Thanks,

TJ