How do I add a 2nd type of post process outline to my project?

I made a custom depth post process custom depth style outline to a material, and all I need to activate the outline is set a given mesh to render custom depth. This works for 1 type of outline but how do I set 2 types? I want one to have much different properties to the other. How do I get it to set which type? I just tried making a 2nd one that’s a different color and with a thicker width to see if both will render, but only the first outline renders, why would it ignore the 2nd? Thanks much.

I dont have an answer, but do you have a guide to how you achieved this effect?

Tom Looman has an article about this as well:

I tried following that, but it didn’t work. I know I must be doing something wrong but I cant figure out what.

Well, there’s a video as well: