I’m trying to figure out how to use the view from a cine camera actor in-game as a texture (e.g. to display on a monitor in-level or similar). Hitting two issues that I’ve not been able to figure out:
The cine camera actor instance is destroyed at the start of play (and I can’t see a way to keep it around), and
I can’t figure out how to grab the render target output as a texture.
did you figure out the answer to this? I would like to know as well. I don’t want to use the SceneCapture2D component. cine actor has better camera settings that my cinematic designer wants to use.
Sadly no. It looks like it would need to be done at the code level (i.e. an engine modification). But yeah, I’m in the same boat, I need the more advanced camera settings to do what we need.
Interesting. I will see if I can find a way to do this. If I do stumble upon a programatic solution I will let you know for sure. Thanks for responding!
thanks for the quick reply ,but scene capture2D has its limitation when it comes to the lens and focus settings ,that is why i choose cine camera ,if i find some answer surely iw ill share here
This is something I am now trying to accomplish, I will be waiting as well hopefully, or if any information is thrown my way, i will let you guys know.
I tried to figure out the same - and i founda spultion which is fine for me.
Enable Composure Plugin - Make a new Composure - Add a CGlayer - connect the CGlayer with the Camera of your choice.
In bthe Output settings of the CGlayer you can assign a render Target - make a render Target - assign it to the mentioned output - right klick on the rendertarget - create material - change Basecolor to emission (or whatever you like to make it work) - assign the created material to the plane … boom … done…
Fine for you, too?
Best regards … M.
Hello Marcel. I have used this one too. It works, but when you package the game, Composure plug in does not work (error message target file is missing etc). Does it work for you?