Baked lighting not working on Foliage LODs with Lightmass 4.14
After upgrading our project from 4.13 to 4.14 and performing a Build Lighting (same Lightmass settings, objects & materials as in 4.13), all of our instanced foliage objects' LODs do not utilize the lightmaps (only the highest LOD of all the foliage is properly lightmapped).
This does not occur if the same objects are placed as regular static meshes (instead of using the Foliage tool) - in this case, then the LODs do use the Lightmaps properly. The only difference is whether they are placed with the foliage tool or not.
This problem did not occur in 4.13. This is a major showstopper for us, as we cannot perform a good light bake with 4.14.
Anyone else seeing this issue?
We've had a ticket in for this one for some time and it's affected more than just 4.14.
Right now it's on the TODO list for 4.16, but that could always get pushed depending on priorities.
answered Dec 15 '16 at 09:46 PM
Tim Hobson ♦♦ STAFF
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