BuildCookRun is failing

I’m trying to use the AutomationTool to BuildCookRun. It’s failing:

    C:/path/to/unreal/4.13/Engine/Build/BatchFiles/RunUAT.bat BuildCookRun -project="C:/path/to/GameName.uproject" -noP4 -platform=Win64 -clientconfig=Shipping -serverconfig=Shipping -cook -allmaps -build -stage -pak -archive -archivedirectory="C:/path/to/archive"

I get this error:

    UE4Editor-Cmd:
    UE4Editor-Cmd: LogInit:Display: Running engine for game: GameName
    UE4Editor-Cmd: LogInit:Display: RandInit(-1277298647) SRandInit(-1277298647).
    UE4Editor-Cmd: LogInit:Warning: Incompatible or missing module: UE4Editor-GameName.dll
    UE4Editor-Cmd: LogInit:Warning: Incompatible or missing module: UE4Editor-PluginName.dll
    CommandUtils.Run: Run: Took 0.9097674s to run UE4Editor-Cmd.exe, ExitCode=1

Here’s the thing, I’m trying to do this for the Shipping configuration. There can’t be a UE4Editor-GameName.dll for the shipping configuration, so why is the UAT looking for it? Any idea what I’m doing wrong?

Decev,

Could you please upload your full error output log as a .txt file with your next reply? Please also include your full reproduction steps, and whether or not this is happening in a newly created project. Please check 4.14 too.

Thanks!

Hey Decev,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!