What costs more skel mesh anim or sequencer anim?
I have a platform in a 2.5D sidescroller that has moving gears on it when the platform rises...I was wondering...Should the gears just be separate skel meshes that are spinning or would it just be cheaper to do the whole thing in sequencer and use 0 skelmesh
asked Dec 15 '16 at 04:46 AM in Using UE4
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