Creating a function with wildcard variables

When I create a function that uses wildcards and then compile, it returns an error informing me that the types are undetermined and to request to connect something to it. If I ignore this, and then use the function anyways, it defaults the input types to integers rather than being wildcards.

A good example is to create a new function, add a Set Array Elem inside of it, then drag the Inputs from the Set Array Elem to the Input area of the function so that it auto-creates the pins. If you then compile, the compiler will give an error.

If anyone needs the reason for doing this, I am trying to increment the index integer along with setting the array element.

Hello SaviorNT,

I was able to reproduce this on our end and after a bit of digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-21008)

Make it a great day