Light would have been rendered if intensity is zero?

Hi

I just want to ask a quick question. Unreal Engine will render the lights even if their intensity is zero ? When i add a point light in a scene for example and set the intensity to 0, will it be included when i hit the build button ?

It will, yes. Uncheck Affects World in the details panel for the light instead. :slight_smile:

118892-affectsworld.png

I really had thought that it will not be rendered if i put it to 0, this is interesting. but when i open lighting and rendering stats from viewport and when i set it to 0 call counts start dropping. but i wasn’t sure if i hit build it will be included or not.