Light maps take too long to load in when playing packaged game

hi had a doubt about lighting after packaging the game the texture streams after 3 to 5 seconds of the matinee is finishes how to package the game with textures so it streams as I hit the exe file
https://drive.google.com/file/d/0B1gOZ8J458leOXhxWUE3dFVFeDA/view?usp=sharing

Hi jaiki69,

This can be resolved by a lot of optimization practices. If you don’t want to take the time to optimize your project and don’t feel like lowering the resolution of your lightmaps then I would recommend a loading screen to mask the loading in of textures.

If you do feel like taking the time to optimize your project I would look at these pages Testing and Optimizing Your Content | Unreal Engine 5.1 Documentation

More things to look into is:

  • level streaming so only parts of your map are loaded and you aren’t trying to load the entire map at once.
  • Precomputed visibility
  • Reducing draw calls when possible
  • Reducing Lightmap density where you can

I hope that helps,

Ed