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Light maps take too long to load in when playing packaged game

hi had a doubt about lighting after packaging the game the texture streams after 3 to 5 seconds of the matinee is finishes how to package the game with textures so it streams as I hit the exe file https://drive.google.com/file/d/0B1gOZ8J458leOXhxWUE3dFVFeDA/view?usp=sharing

Product Version: UE 4.13
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asked Dec 15 '16 at 09:28 AM in Using UE4

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Hi jaiki69,

This can be resolved by a lot of optimization practices. If you don't want to take the time to optimize your project and don't feel like lowering the resolution of your lightmaps then I would recommend a loading screen to mask the loading in of textures.

If you do feel like taking the time to optimize your project I would look at these pages https://docs.unrealengine.com/latest/INT/Engine/Performance/

More things to look into is:

  • level streaming so only parts of your map are loaded and you aren't trying to load the entire map at once.

  • Precomputed visibility

  • Reducing draw calls when possible

  • Reducing Lightmap density where you can

I hope that helps,


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answered Dec 20 '16 at 07:53 PM

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