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Broken reflection on surface

Good day! I have absolutely unclear situation, can anyone help? There is a world.There is the sea, skybox, reflection capture, fog, stationary direction light and skylight. I do project on mobile platform: androd and ios.Everywhere the sea looks as it is necessary, except iphone6 and iphone7. I get such picture: https://gyazo.com/65986bca4858a34992338e30c7fd33d4

The gray is part of sea wich have no reflection. Reflection capture and sea are bigger then skybox.

That I do wrong? Why there is no reflection on the part of the mesh?

Product Version: UE 4.14
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asked Dec 15 '16 at 03:29 PM in Rendering

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