How do Child Actors ignore collision with other components in the same blueprint?

I have two identical instances of the same blueprint class with multiple components that I need to collide with each other but not within itself. I can’t have them ignore each other based on class because both blueprints have components (child actors) of the same class. Is there a way to have child actors ignore only the components of the same root object?

You can use an Equal (Object) check on the hit actor to see if components are colliding with the parent actor.