How to detect collision between the player and a specific object?
Hello I'm trying to create a pickable object (similar to an ammo box) and my question is: How to detect if the player is colliding with this specific type of object?
asked Dec 15 '16 at 05:35 PM in Blueprint Scripting
Add a collision component to your ammo box blueprint. Make sure the collider is set to overlap the player collider. Use On Component Begin Overlap to perform an Equal (Object) check that the overlapping actor is your player blueprint.
This is how J0K3R_12QQ solved the problem as detailed below.
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