I have an AMD Phenom II cpu in my desktop. I am trying to learn the Unreal Engine for Android. I created a third person project with default settings. The project runs into an unknown cook failure. There is a window’s event for the ispc_texcomp.dll as a faulting module. I’ve included both error events. The other error is very vague because no file is listed.
I’ve replicated the same setup on my Intel i7 laptop and it runs fine with the same phone as the target device.
My work trip was extended so I haven’t been able to run it on my desktop at home yet. As I asked earlier, is there another output log besides the one I posted above or do I need to copy and paste the output window.
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I clean installed windows 10 in the meantime. I installed Unreal Engine again and created a blank third person project. Still had the same issue.
I was then at the point we had previously spoken so I deleted those folders and ran the project again. Now the Unreal Engine crashes every time. Logs attached.[link text][1]
Everything on all 3 computers is the exact same for file directory and versions of ant, sdk, ndk and java. The only difference is I have an AMD cpu in the one that doesn’t work. The 2 laptops I have are Intels. The only reason I’m pointing this out is because of the error caught by the event log in windows directed towards ispc_texcomp.dll which seems to be intel related due to a higher directory being called IntelISPCTexComp.
On the two other computers, are the filepaths identical? Is your Android NDK updated from android-ndk-r12b to r13b on your other computers too? If not, please change it back to r12b and it should package for you.
I can’t do the dxdiag right now because I’m on a road trip.
I can’t run any new project. I just create a new project for third person with nothing added. This works on the other 2 laptops with Intels but not my desktop with AMD processor. I’ve reformatted this computer with a fresh install of everything with the same results.
I have the Vulkan runtime libraries installed but not sure if I’m using them. I’m just running a third person project with nothing added besides the defaults.