I am using –this blueprint– to hide my actor when it is off screen. I want to unhide the actor when it should be back on screen, but because of the nature of the “Was Recently Rendered” node it doesn’t see a hidden, not-rendered actor.
If possible, it would be great if I could use the Was Recently Rendered node only on certain components of an actor, but it only accepts actors as its reference target.
My blueprint is a portal, and I want to hide the Scene Capture component when the player isn’t looking at the portal, because it is so resource intensive.