Behavior Tree Visualizer broken

With the following setup I get strange behaviour from the Behavior Tree visualizer:

The nodes and tasks are working correctly (tested via gameplay debugger), but as you can see it shows both taks as active, as though they were running in parallel. This occurs as soon as I place any Service on the MoveTo node.

Hey queelaga,

I’ve reproduced your issue and entered a bug report, which you can track using the link below:

Have a great day