Blueprint Widget Problem / Issue Event Begin

I have come closer to mildly solving this. When my widget is created through event begin play it works, but once hidden and then shown as visible I can not interact with the button (onclick) the buttons do not become highlighted when hovered over via the cursor. I use the mousemidlebutton to activate the visibility, it shows the appropriate content, but non-intractable.

It works fine in versions 4.13

I think you should add more info to this question. Screenshots of what you’re doing in the on-click methods etc

Done I have made it more specific

what do you do when you press a button? maybe there is the error so you should post that.

I’m not sure if you are trying to dial up points mate, but nothing happens when it should, the transition of updates makes it appear that nothing happens, the button should lead to a new canvas and is not displaying the visible needed canvases. On button clicked feature doesn’t activate its role.

I just tried it out and had not problems. If I understood you correctly you did something like this:

Did not work, thanks though.

I have created a function so it hide within its own widget, but when shown visible via mouse button, menus are non interact-able.

Self Fixed.
Broke during 4.13 update, fixed after 4.14 update applied.