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Tilt Is Not Working On Correct Axis For Andriod

I set up tilt in the project settings under input and set it to 1.0. Launched my android game and it worked. However it worked on the wrong axis (forwards and backwards). When I try to only use the Y axis (Right and Left) the tilt doesn't work at all. Any advice would be greatly appreciated.

![alt text][1] [1]: /storage/temp/118910-tilt.png

Product Version: UE 4.13
tilt.png (459.1 kB)
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asked Dec 15 '16 at 10:11 PM in Blueprint Scripting

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How does it go if you instead use the Get Input Motion State node on a Tick execution? That should output vectors containing all the axes, with 4 different ways of looking at changes in the device's orientation.

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answered Mar 04 '18 at 01:34 AM

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