AI Movement Replication Stuttering
Please see the attached project. Just run it with two players. On the client player, move the camera out and observe the AI as they wander around the map. You should notice there is significant stuttering in their movement on the client. i.e. the AI pawns will regularly "jump" instead of moving smoothly like they do on the host.
I'm assuming this is happening because the pawn's actual movement is not be replicated, so it is being constantly "corrected" by the server's position updates? Is there some way to stop this from happening and smooth out the movement for the client?
asked Dec 16 '16 at 02:18 AM in Using UE4
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