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Do I need to chain-call to parent my damage events from bottom to top or can I just leave?and have them fire independently?

Say I have 3 blueprints A,B,C that are children of each other with "A" being at the top Each blueprint has its own damage event that does something unique, do I need to call to parent on each one or will they fire independently from top to bottom on begin play?

Product Version: Game Mod
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asked Dec 16 '16 at 03:44 AM in Using UE4

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npcSwords
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Answered by DevilsD on Unreal Slackers

If C is the lowest it will call C->AnyDamage() for example It does this anyway but C->AnyDamage() will call its parent B->AnyDamage() and then that will call A->AnyDamage() If you use the Call Parent Node first

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answered Dec 16 '16 at 04:27 AM

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npcSwords
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