Do I need to chain-call to parent my damage events from bottom to top or can I just leave?and have them fire independently?
Say I have 3 blueprints A,B,C that are children of each other with "A" being at the top Each blueprint has its own damage event that does something unique, do I need to call to parent on each one or will they fire independently from top to bottom on begin play?
Answered by DevilsD on Unreal Slackers
If C is the lowest it will call C->AnyDamage() for example It does this anyway but C->AnyDamage() will call its parent B->AnyDamage() and then that will call A->AnyDamage() If you use the Call Parent Node first
answered Dec 16 '16 at 04:27 AM
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