Widget not interactable after package

Hey guys, I’ve got this really weird problem. I can run my main menu scene in-editor and it works fine, buttons change colour with hover and when they’re clicked they change to say ‘loading’. But whenever I package the project the menu doesn’t respond at all. The mouse is visible but I get no response from the buttons. Is there any setting I may have triggered that could cause a widget to not work in a packaged game but be fine in the editor?

There aren’t any other maps loading before this one, if that makes any difference.

I’ve attached my level and widget blueprints.

Hello CaptParis000,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/widgets that may be involved (from the clean project)?
  4. What platform are you packaging for?
  5. What is the OS currently running on the platform?

I`ve run into something similar and this thread helped me

Hello CaptParis000,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,

Sorry Rudy, I haven’t had the chance to return to this project yet. I ended up using a simple ‘Press Space to Play’. I’ll be returning it to it soon though and I’ll post up here with the result.