x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Dispatch problem

Hello I don't know why doesn't work when I click to button and doesn't show "I did something" text.

Here is UMG side: alt text

Here is the level side: alt text

Is it a bug or I do something wrong?

My plan is, when I click to UMG button then in level blueprint will activate a animation but first I want test this dispatcher.

Product Version: UE 4.13
Tags:
gqcww8.jpg.png (209.5 kB)
87fpps.jpg.png (212.6 kB)
more ▼

asked Dec 16 '16 at 09:30 AM in Blueprint Scripting

avatar image

MrAlicard
40 6 7 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

Ohh ooook, I get it now. :D I connected to begin play... Above pictures works which I attached but I need wait to the animation to finish and after can I use Bind Event... Sorry that I didn't mention I have a animation when the game starts and when the animation finished then the menu will appear. I though it is not important, but it is. :) Anyway thank you Rekenq your suggestions :)

more ▼

answered Dec 17 '16 at 08:38 AM

avatar image

MrAlicard
40 6 7 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

It might be that you are using the whole array instead of a single object. Try using the get node to get just one of the widgets in that array and then bind that event. If you want to bind all of them you will need to iterate through the whole array with a For Each Loop

more ▼

answered Dec 16 '16 at 06:04 PM

avatar image

Rekenq
717 18 6 26

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I did cast to buttonclickedthings but this isn't work. It is also only one object.

more ▼

answered Dec 16 '16 at 08:26 PM

avatar image

MrAlicard
40 6 7 11

avatar image Rekenq Dec 16 '16 at 09:33 PM

Then the Get node with the parameter set to 0, should work

avatar image MrAlicard Dec 17 '16 at 08:14 AM

If I do with GET node with integer 0 or other number then I get this error:

Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ExecuteUbergraph_Főmenü' from node: Bind Event to ButtonClickedThings in graph: EventGraph in object: Főmenü with description: Accessed None trying to read property CallFunc_Array_Get_Item

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question