Dispatch problem

Hello
I don’t know why doesn’t work when I click to button and doesn’t show “I did something” text.

Here is UMG side:

Here is the level side:

Is it a bug or I do something wrong?

My plan is, when I click to UMG button then in level blueprint will activate a animation but first I want test this dispatcher.

It might be that you are using the whole array instead of a single object. Try using the get node to get just one of the widgets in that array and then bind that event. If you want to bind all of them you will need to iterate through the whole array with a For Each Loop

I did cast to buttonclickedthings but this isn’t work. It is also only one object.

Then the Get node with the parameter set to 0, should work

If I do with GET node with integer 0 or other number then I get this error:

Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘ExecuteUbergraph_Főmenü’ from node: Bind Event to ButtonClickedThings in graph: EventGraph in object: Főmenü with description: Accessed None trying to read property CallFunc_Array_Get_Item

Ohh ooook, I get it now. :smiley:
I connected to begin play… Above pictures works which I attached but I need wait to the animation to finish and after can I use Bind Event…
Sorry that I didn’t mention I have a animation when the game starts and when the animation finished then the menu will appear. I though it is not important, but it is. :slight_smile:
Anyway thank you Rekenq your suggestions :slight_smile: