Oculus Rift: Scene looks scaled down

I’m making a 3D visualization of a space. I exported everything from 3DS Max in mms to Unreal and I scaled everything up 10x. When I play the packaged game, the scale looks real, however, when I play the same packaged game with the Oculus Rift, the scene looks scaled down, everything looks like a miniature. Am I missing something?

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