Chain weapon with spline in blueprint
Hi, I'm Korean student.
I wanna make Weapon with Chain, you know, the one Kratos uses?
I found the skeletal mesh just like this weapon.
but it only has blade and handle. no chains. But there are bones for chains And just one piece of Chain.
I think the creator of this weapon must did something with splines. But, I'm not familiar with spline. I tried Tutorials and Checked 'ContentExamples' project. But that kind of things does not work with animated skeletal meshes. Just spawn a new meshes keep going on and on and these meshes stay where they are spawned.
I made splines are following the bones. Using Get socket location and Set Location at Spline Points.
I want meshes are attach to the Splines. Anyone have any Idea for this, please notice me. It's Good for Anything! with no bones or using beamdata, whatever!
Thank you for reading.
You have to use SplineMeshComponent. Just spawn one SplineMeshComponent for each chain segment and then track it's position and orientation as you did before. There is a tutorial about Spline and SplineMeshComponent here: https://youtu.be/kJyWSzfwEk8 but you do not need to use Spline at all.
When creating a mesh for your chain segment do not forget to add extra subdivisions because SplineMeshComponent can only modify existing vertex positions.
answered Dec 16 '16 at 01:59 PM
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