here is the log, sorry for formatting
> MapCheck: New page: Map Check Cmd: MAP
> REBUILD ALLVISIBLE LogEditorServer:
> Rebuildmap Clear paths rebuilt
> LogMaterial: Missing cached shader map
> for material
> FDebugViewModeMaterialProxy
> WorldGridMaterial, compiling. Is
> special engine material.
> LogLevel:Display: Export Material
> TexCoord Scales took 0.072 seconds.
> TextureStreamingBuild:Display: Build
> Texture Streaming took 0.004 seconds.
> LightingResults: New page: Lighting
> Build - 16 Dec 2016 13:16:23
> LogSwarmInterface: [OpenConnection]
> Registering TCP channel ...
> LogSwarmInterface: [OpenConnection]
> Connecting to agent ...
> LogSwarmInterface: [TryOpenConnection]
> Testing the Agent LogSwarmInterface:
> [TryOpenConnection] Opening Connection
> to Agent LogSwarmInterface:
> [TryOpenConnection] Local Process ID
> is 7100
> LogStaticLightingSystem:Warning: No
> importance volume found, so the scene
> bounding box was used. You can
> optimize your scene's quality and
> lighting build times by adding
> importance volumes.
> LogStaticLightingSystem: Running
> Lightmass w/ ImmediateImport mode
> ENABLED LogStaticLightingSystem:
> Running Lightmass w/ ImmediateProcess
> mode ENABLED LogStaticLightingSystem:
> Running Lightmass w/ Sorting mode
> ENABLED LogStaticLightingSystem:
> Running Lightmass w/ Mapping paddings
> ENABLED LogStaticLightingSystem:
> Running Lightmass w/ Mapping debug
> paddings DISABLED Cmd: MAP CHECK
> DONTDISPLAYDIALOG MapCheck: New page:
> mainmenu - 16 Dec 2016 13:16:27
> MapCheck: Info Map check complete: 0
> Error(s), 0 Warning(s), took 78.301ms
> to complete. LogEditorBuildUtils:
> Build time 0:05 Job is a success!
> Lightmass on DESKTOP-9SPMT2B: 745 ms
> total, 110 ms importing, 21 ms setup,
> 271 ms photons, 296 ms processing, 0
> ms extra exporting [0/0 mappings].
> Threads: 1.91 sec total, 0 ms
> processing. LogStaticLightingSystem:
> Illumination: 5.76 sec (0 ms encoding
> lightmaps, 5 ms encoding shadowmaps)
> LogStaticLightingSystem: Lightmap
> texture memory: 0.0 MB (0.0 MB
> streaming, 0.0 MB non-streaming), 0
> textures LogStaticLightingSystem:
> Shadowmap texture memory: 0.0 MB (0.0
> MB streaming, 0.0 MB non-streaming), 0
> textures Cmd: MAP CHECK NOTIFYRESULTS
> MapCheck: New page: mainmenu - 16 Dec
> 2016 13:16:30 MapCheck: Info Map check
> complete: 0 Error(s), 0 Warning(s),
> took 37.738ms to complete. Cmd: OBJ
> SAVEPACKAGE
> PACKAGE="/Game/maps/mainmenu"
> FILE="../../../../../../Unreal
> projects/norwichgame/Saved/Autosaves/Game/maps/UEDPCmainmenu.umap"
> SILENT=true AUTOSAVING=true
> KEEPDIRTY=true LogSavePackage:
> Save=67.08ms LogSavePackage: Moving
> '../../../../../../Unreal
> projects/norwichgame/Saved/UEDPCmainmenu28A186A5435C66D1C3B9B785EDBE7E43.tmp'
> to '../../../../../../Unreal
> projects/norwichgame/Saved/Autosaves/Game/maps/UEDPCmainmenu.umap'
> LogSavePackage:Display: Finished
> SavePackage ../../../../../../Unreal
> projects/norwichgame/Saved/Autosaves/Game/maps/UEDPCmainmenu.umap
> LogEditorTransaction: Undo Spawn Play
> From Here Start UATHelper: Packaging
> (Windows (64-bit)): Running
> AutomationTool... UATHelper: Packaging
> (Windows (64-bit)):
> Automation.ParseCommandLine: Parsing
> command line:
> -ScriptsForProject="E:/Unreal projects/norwichgame/norwichgame.uproject"
> BuildCookRun -nocompile
> -nocompileeditor -installed -nop4 -project="E:/Unreal projects/norwichgame/norwichgame.uproject"
> -cook -stage -archive -archivedirectory=C:/Users/andre/Desktop
> -package -c lientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -nativizeAssets -manifests -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)):
> Automation.Process: Setting up command
> environment. UATHelper: Packaging
> (Windows (64-bit)):
> WindowsPlatform.get_Compiler: WARNING:
> Visual C++ 2015 toolchain does not
> appear to be correctly installed.
> Please verify that "Common Tools for
> Visual C++ 2015" was selected when
> installing Visual Studio 2015.
> UATHelper: Packaging (Windows
> (64-bit)): BuildCookRun.SetupParams:
> Setting up ProjectParams for E:\Unreal
> projects\norwichgame\norwichgame.uproject
> UATHelper: Packaging (Windows
> (64-bit)): Project.Build: **********
> BUILD COMMAND STARTED **********
> UATHelper: Packaging (Windows
> (64-bit)):
> UE4Build.CheckBuildProducts: No build
> products were made UATHelper:
> Packaging (Windows (64-bit)):
> Project.Build: ********** BUILD
> COMMAND COMPLETED **********
> UATHelper: Packaging (Windows
> (64-bit)): Project.Cook: **********
> COOK COMMAND STARTED **********
> UATHelper: Packaging (Windows
> (64-bit)): Project.Cook: Cleaning
> cooked data. UATHelper: Packaging
> (Windows (64-bit)):
> CommandUtils.RunCommandlet: Running
> UE4Editor Cook for project E:\Unreal
> projects\norwichgame\norwichgame.uproject
> UATHelper: Packaging (Windows
> (64-bit)): CommandUtils.RunCommandlet:
> Commandlet log file is E:\Unreal\Epic
> Games\4.13\Engine\Programs\AutomationTool\Saved\Cook-2016.12.16-13.16.41.txt
> UATHelper: Packaging (Windows
> (64-bit)): CommandUtils.Run: Run:
> E:\Unreal\Epic
> Games\4.13\Engine\Binaries\Win64\UE4Editor-Cmd.exe
> "E:\Unreal
> projects\norwichgame\norwichgame.uproject"
> -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -manifests -NativizeAssets -abslog="E:\Unreal\Epic Games\4.13\Engine\Programs\AutomationTool\Saved\Cook-201
> 6.12.16-13.16.41.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output UATHelper: Packaging (Windows (64-bit)):
> UE4Editor-Cmd: UATHelper: Packaging
> (Windows (64-bit)): UE4Editor-Cmd:
> LogInit:Display: Running engine for
> game: norwichgame UATHelper: Packaging
> (Windows (64-bit)): UE4Editor-Cmd:
> LogInit:Display: RandInit(-2142566792)
> SRandInit(-2142566792). UATHelper:
> Packaging (Windows (64-bit)):
> UE4Editor-Cmd: LogInit:Warning:
> Incompatible or missing module:
> UE4Editor-norwichgame.dll UATHelper:
> Packaging (Windows (64-bit)):
> CommandUtils.Run: Run: Took 0.7154025s
> to run UE4Editor-Cmd.exe, ExitCode=1
> UATHelper: Packaging (Windows
> (64-bit)): Project.Cook: Cook failed.
> Deleting cooked data. UATHelper:
> Packaging (Windows (64-bit)):
> Program.Main: ERROR: AutomationTool
> terminated with exception:
> AutomationTool.AutomationException:
> Cook failed. --->
> AutomationTool.AutomationException:
> BUILD FAILED: Failed while running
> Cook for E:\Unreal
> projects\norwichgame\norwichgame.uproject;
> see log
> C:\Users\andre\AppData\Roaming\Unreal
> Engine\AutomationTool\L
> ogs\E+Unreal+Epic+Games+4.13\Cook-2016.12.16-13.16.42.txt
> UATHelper: Packaging (Windows
> (64-bit)): at
> AutomationTool.CommandUtils.RunCommandlet(FileReference
> ProjectName, String UE4Exe, String
> Commandlet, String Parameters)
> UATHelper: Packaging (Windows
> (64-bit)): at
> AutomationTool.CommandUtils.CookCommandlet(FileReference
> ProjectName, String UE4Exe, String[]
> Maps, String[] Dirs, String
> InternationalizationPreset, String[]
> CulturesToCook, String TargetPlatform,
> String Parameters) UATHelper:
> Packaging (Windows (64-bit)): at
> Project.Cook(ProjectParams Params)
> UATHelper: Packaging (Windows
> (64-bit)): --- End of inner
> exception stack trace --- UATHelper:
> Packaging (Windows (64-bit)): at
> Project.Cook(ProjectParams Params)
> UATHelper: Packaging (Windows
> (64-bit)): at
> BuildCookRun.DoBuildCookRun(ProjectParams
> Params) UATHelper: Packaging (Windows
> (64-bit)): at
> AutomationTool.BuildCommand.Execute()
> UATHelper: Packaging (Windows
> (64-bit)): at
> AutomationTool.Automation.Execute(List`1
> CommandsToExecute,
> CaselessDictionary`1 Commands)
> UATHelper: Packaging (Windows
> (64-bit)): at
> AutomationTool.Automation.Process(String[]
> Arguments) UATHelper: Packaging
> (Windows (64-bit)): at
> AutomationTool.Program.MainProc(Object
> Param) UATHelper: Packaging (Windows
> (64-bit)): at
> AutomationTool.InternalUtils.RunSingleInstance(Func`2
> Main, Object Param) UATHelper:
> Packaging (Windows (64-bit)): at
> AutomationTool.Program.Main()
> UATHelper: Packaging (Windows
> (64-bit)): Program.Main:
> AutomationTool exiting with
> ExitCode=25 (Error_UnknownCookFailure)
> UATHelper: Packaging (Windows
> (64-bit)): BUILD FAILED
> PackagingResults:Error: Error Unknown
> Cook Failure
>