Sculpted Mesh surfaces VS Textured surfaces

Hi Everyone,

Im working on a mobile game and need to make quite a bit of changes to boost the game performance.

Was hoping if anyone here could help me understand the rendering cost on mobile performance for using “a flat surfaced mesh with textured surface material” over a “Static mesh with sculpted surfaces and simple surface material”.
As in, for eg., a pavement texture over a flat surface over a static mesh with the pavement designs sculpted into it.

Sculpted surfaces are rarely imported into the engine .It is common to bake relevant details, such as normal map, from sculpted mesh onto a low resolution mesh for later use.

Useful… Thanks for sharing… :slight_smile: