Replicated array repNotify not called on server

When a regular variable is replicated with repNotify, repNotify is called on both server and clients.
However, when an array is replicated with repNotify, repNotify is called only on the clients.
Is that intended?
Should be very easy to replicate the ‘issue’.

Hey ste1nar,

I’ve actually just run into and logged the issue a few weeks ago: Unreal Engine Issues and Bug Tracker (UE-39186)

Thanks for your report.

Have a great day!

Y’d better using Playerconlletror to transfer variable to Gamestate : )