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TickComponent not called (c++)

Hi,

I have a UActorComponent, here is my constructor

 USwitchComponent::USwitchComponent()
 {
     PrimaryComponentTick.bCanEverTick = false;
     PrimaryComponentTick.bStartWithTickEnabled    = true;
     PrimaryComponentTick.TickGroup = TG_PrePhysics;
     
     bAutoRegister    = true;
     bWantsInitializeComponent = true;
     bAutoActivate    = true;
 }

But TickComponent not got called, I add everything I read in the AnswerHUB. The component is attached to a staticmesh (I set to moveable too), the Component is not a SceneComponent.

Any ideas? I try all in my knowledge.

thanks

Product Version: UE 4.14
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asked Dec 16 '16 at 07:21 PM in C++ Programming

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keywiz
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I think you shoud change:

PrimaryComponentTick.bCanEverTick = true;

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answered Jan 10 '17 at 05:49 AM

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RicardoDC
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avatar image RicardoDC Jan 10 '17 at 07:06 AM

I had a similar problem but in my case, In BeginPlay() method, I forgot to call Super::BeginPlay() and Tick Stoped working.

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