TickComponent not called (c++)
I have a UActorComponent, here is my constructor
But TickComponent not got called, I add everything I read in the AnswerHUB. The component is attached to a staticmesh (I set to moveable too), the Component is not a SceneComponent.
Any ideas? I try all in my knowledge.
asked Dec 16 '16 at 07:21 PM in C++ Programming
I think you shoud change:
PrimaryComponentTick.bCanEverTick = true;
answered Jan 10 '17 at 05:49 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here