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[Closed] unable to package game 4.14

here is the output log

 > LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-1610739047) SRandInit(-1610739047).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.066876
 LogPluginManager: Loaded Plugin Paper2D, From E:/Unreal/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
 LogPluginManager: Loaded Plugin LightPropagationVolume, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
 LogPluginManager: Loaded Plugin BlankPlugin, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
 LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin GitSourceControl, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
 LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin NullSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin OneSkyLocalizationService, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
 LogPluginManager: Loaded Plugin PerforceSourceControl, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
 LogPluginManager: Loaded Plugin SubversionSourceControl, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
 LogPluginManager: Loaded Plugin UObjectPlugin, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
 LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin AudioCapture, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
 LogPluginManager: Loaded Plugin EpicSurvey, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
 LogPluginManager: Loaded Plugin MacGraphicsSwitching, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
 LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
 LogPluginManager: Loaded Plugin PluginBrowser, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
 LogPluginManager: Loaded Plugin SpeedTreeImporter, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
 LogPluginManager: Loaded Plugin SuperSearchEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
 LogPluginManager: Loaded Plugin AlembicImporter, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
 LogPluginManager: Loaded Plugin BlueprintStats, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
 LogPluginManager: Loaded Plugin CharacterAI, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
 LogPluginManager: Loaded Plugin CodeEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
 LogPluginManager: Loaded Plugin CodeView, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
 LogPluginManager: Loaded Plugin HTML5Networking, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
 LogPluginManager: Loaded Plugin OSVR, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
 LogPluginManager: Loaded Plugin Phya, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
 LogPluginManager: Loaded Plugin SignificanceManager, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
 LogPluginManager: Loaded Plugin SimpleHMD, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
 LogPluginManager: Loaded Plugin StereoPanorama, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
 LogPluginManager: Loaded Plugin StructBox, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
 LogPluginManager: Loaded Plugin Substance, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Marketplace/Substance/Substance.uplugin
 LogPluginManager: Loaded Plugin AndroidMedia, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
 LogPluginManager: Loaded Plugin AvfMedia, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
 LogPluginManager: Loaded Plugin MediaPlayerEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
 LogPluginManager: Loaded Plugin WmfMedia, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
 LogPluginManager: Loaded Plugin MessagingDebugger, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
 LogPluginManager: Loaded Plugin TcpMessaging, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
 LogPluginManager: Loaded Plugin UdpMessaging, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
 LogPluginManager: Loaded Plugin LevelSequenceEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
 LogPluginManager: Loaded Plugin MatineeToLevelSequence, From E:/Unreal/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
 LogPluginManager: Loaded Plugin NetcodeUnitTest, From E:/Unreal/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
 LogPluginManager: Loaded Plugin NUTUnrealEngine4, From E:/Unreal/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
 LogPluginManager: Loaded Plugin OnlineFramework, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystem, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemNull, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
 LogPluginManager: Loaded Plugin IOSTapJoy, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
 LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
 LogPluginManager: Loaded Plugin AnalyticsMulticast, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
 LogPluginManager: Loaded Plugin Apsalar, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
 LogPluginManager: Loaded Plugin FileLogging, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
 LogPluginManager: Loaded Plugin Flurry, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
 LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin AndroidMoviePlayer, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin AppleMoviePlayer, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ArchVisCharacter, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
 LogPluginManager: Loaded Plugin CableComponent, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
 LogPluginManager: Loaded Plugin CustomMeshComponent, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
 LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin GearVR, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
 LogPluginManager: Loaded Plugin GoogleVRController, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
 LogPluginManager: Loaded Plugin GoogleVRHMD, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
 LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LeapMotion, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
 LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin MIDIDevice, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
 LogPluginManager: Loaded Plugin MobilePatchingUtils, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
 LogPluginManager: Loaded Plugin Ansel, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
 LogPluginManager: Loaded Plugin OculusAudio, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
 LogPluginManager: Loaded Plugin OculusInput, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
 LogPluginManager: Loaded Plugin OculusLibrary, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
 LogPluginManager: Loaded Plugin OculusRift, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
 LogPluginManager: Loaded Plugin Oodle, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
 LogPluginManager: Loaded Plugin ProceduralMeshComponent, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
 LogPluginManager: Loaded Plugin SoundMod, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
 LogPluginManager: Loaded Plugin SoundVisualizations, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
 LogPluginManager: Loaded Plugin SteamController, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
 LogPluginManager: Loaded Plugin SteamVR, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
 LogPluginManager: Loaded Plugin WebBrowserWidget, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
 LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin WindowsMoviePlayer, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ScriptPlugin, From E:/Unreal/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
 LogPluginManager: Loaded Plugin SlateRemote, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
 LogPluginManager: Loaded Plugin EditorTests, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
 LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
 LogPluginManager: Loaded Plugin FunctionalTestingEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
 LogPluginManager: Loaded Plugin RuntimeTests, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
 LogPluginManager: Loaded Plugin ScreenshotTools, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogOnline:Display: STEAM: Loading Steam SDK 1.32
 LogOnline:Warning: STEAM: Steam API disabled!
 LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogInit: Build: ++UE4+Release-4.14-CL-3224400
 LogInit: Engine Version: 4.14.1-3224400+++UE4+Release-4.14
 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
 LogInit: Net CL: 3195953
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Dec  7 2016 02:14:32
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.14
 LogInit: Command line: -EpicPortal 
 LogInit: Base directory: E:/Unreal/Epic Games/4.14/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: DESKTOP-9SPMT2B
 LogInit: User: andre
 LogInit: CPU Page size=65536, Cores=4
 LogInit: High frequency timer resolution =3.328125 MHz
 LogMemory: Memory total: Physical=8.0GB (8GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 266.06 MB used, 266.06 MB peak
 LogMemory: Process Virtual Memory: 262.97 MB used, 262.97 MB peak
 LogMemory: Physical Memory: 5067.30 MB used,  3090.27 MB free, 8157.57 MB total
 LogMemory: Virtual Memory: 679.74 MB used,  3090.27 MB free, 134217728.00 MB total
 LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
 LogD3D11RHI:       6100/0/4078 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/4078 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
 LogWindows:    2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1060 6GB
 LogD3D11RHI:   Driver Version: 375.63 (internal:21.21.13.7563, unified:375.63)
 LogD3D11RHI:      Driver Date: 10-21-2016
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (../../../../../../Unreal projects/norwichgame/Intermediate/Shaders/WorkingDirectory/2772/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/andre/AppData/Local/Temp/UnrealShaderWorkingDir/80719DDD4A343EB5136A89AB783B3C96/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/andre/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/andre/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Unreal projects/norwichgame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Unreal projects/norwichgame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/andre/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshUtilities: No automatic skeletal mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogExec:Warning: Cannot perform text import on property 'EnvironmentCubeMap' here: EnvironmentCubeMap=TextureCube'/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1',PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,
 bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_Fi
 lmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensi
 ty=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint
 =False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=Tr
 ue,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThr
 eshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,b
 Override_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOve
 rride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVo
 lumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False
 ,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFi
 eldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmou
 nt=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_AntiAliasingMethod=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,
 WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000),FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.
 000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmou
 nt=0.180000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=1.000000,BloomThreshold=1.000000,BloomSizeScale=4.000000,Bloom1Size=1.000000,Bloom2Size=4.000000,Bloom3Size=16.0
 00000,Bloom4Size=32.000000,Bloom5Size=64.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom2Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom3Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom4Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom5Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom6
 Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMaskIntensity=1.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInje
 ctionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,Ambie
 ntCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareT
 int=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000
 000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,Ambie
 ntOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclus
 ionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF
 ,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMax
 BokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjec
 tSize=0.500000,ScreenPercentage=100.000000,AntiAliasingMethod=AAM_TemporalAA,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39
 .999985,Yaw=-67.500015,Roll=0.000000))
 LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: norwichgame, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 667061877
 LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
 LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.020721 seconds
 LogUObjectArray: 31953 objects as part of root set at end of initial load.
 LogUObjectAllocator: 7149664 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogHMD: Failed to initialize OpenVR with code 110
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/andre/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'E:/Unreal projects/norwichgame/Content/' took 0.04s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Unreal projects/norwichgame/Content/maps/mainmenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world mainmenu
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 35.125ms to complete.
 LogFileHelpers: Loading map 'mainmenu' took 0.517
 LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
 LogCollectionManager: Loaded 0 collections in 0.000860 seconds
 LogFileCache: Scanning file cache for directory 'E:/Unreal projects/norwichgame/Saved/Collections/' took 0.07s
 LogFileCache: Scanning file cache for directory 'E:/Unreal projects/norwichgame/Content/Developers/andre/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'E:/Unreal projects/norwichgame/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0198 seconds. Added 2208 classes and 440 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0014 seconds. Added 13 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0014 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0020 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 14.39 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.28 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 1000 MB
 LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
 LogAssetRegistry: Asset discovery search completed in 10.4264 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000011 seconds (updated 0 objects)
 Cmd: DELETE
 Cmd: ACTOR DELETE
 LogEditorActor: Deleted Actor: StaticMeshActor
 LogEditorActor: Deleted 1 Actors (0.133 secs)
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/mainmenu" FILE="../../../../../../Unreal projects/norwichgame/Content/maps/mainmenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=289.91ms
 LogSavePackage: Moving '../../../../../../Unreal projects/norwichgame/Saved/mainmenu44245C444CE99668BAB5F2B2071D9587.tmp' to '../../../../../../Unreal projects/norwichgame/Content/maps/mainmenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../Unreal projects/norwichgame/Content/maps/mainmenu.umap
 LogFileHelpers: Saving map 'mainmenu' took 0.461
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="E:/Unreal projects/norwichgame/norwichgame.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="E:/Unreal projects/norwichgame/norwichgame.uproject" -cook -stage -archive -archivedirectory=C:/Users/andre/Desktop -package -c
 lientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Unreal projects\norwichgame\norwichgame.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Unreal\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe norwichgame Win64 DebugGame -Project="E:\Unreal projects\norwichgame\norwichgame.uproject"  "E:\Unreal projects\norwichgame\norwichgame.uproject"  -remoteini="E:\Unreal projects\norwichgame" -noxge -generatemanifest -NoHotReloa
 d
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Unable to determine module type for E:\Unreal projects\norwichgame\Source\norwichgame\norwichgame.Build.cs
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.0225914s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Unreal\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe norwichgame Win64 DebugGame -Project="E:\Unreal projects\norwichgame\norwichgame.uproject"  "E:\Unreal proje
 cts\norwichgame\norwichgame.uproject"  -remoteini="E:\Unreal projects\norwichgame" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2016.12.16-23.00.44.txt' 
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-9SPMT2B
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 LogCook:Display: Done creating registry. It took  0.00s.
 LogCook:Display: Sandbox cleanup took 1.369 seconds
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform AllDesktop, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform MacClient, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform MacNoEditor, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform MacServer, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Mac, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform WindowsClient, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform WindowsNoEditor, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform WindowsServer, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Windows, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_ASTC, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_ATC, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_DXT, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_ETC1, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_ETC2, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_Multi, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_PVRTC, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform HTML5, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform IOS, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform TVOS, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform LinuxClient, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform LinuxNoEditor, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform LinuxServer, invalidating cook.
 LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Linux, invalidating cook.
 LogCook:Display: Sandbox cleanup took 3.165 seconds
 LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
 CookResults:Warning: Warning Unable to find package for cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode
 LogCook:Warning: Unable to find package for cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode
 LogAIModule: Creating AISystem for world travel_map
 LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop
 LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPerson_Jump.ThirdPerson_Jump
 LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPersonWalk.ThirdPersonWalk
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 LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
 LogSavePackage: Save=2.89ms
 LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset'
 LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
 LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4Man_Logo_N -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
 LogSavePackage: Save=2.37ms
 LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset'
 LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
 LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1
 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
 LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0
 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
 LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior_B -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior_B.uasset
 LogSavePackage: Save=3.78ms
 LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior_B.uasset'
 LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/norwichgame/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior_B.uasset
 LogCook:Display: String asset reference resolve tried 1 did 0
 LogRedirectors:Display: Timer ResolveTimeLoad 2.694477
 LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
 LogRedirectors:Display: Timer ResolveTimeTotal 2.705260
 LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
 LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
 LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
 LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks...
 LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
 LogChunkManifestGenerator: Chunk: 0, Started with 603 packages, Final after dependency resolve: 603
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.023 s
 LogChunkManifestGenerator:Display: Saving asset registry.
 LogChunkManifestGenerator:Display: Generated asset registry num assets 439, size is 215.83kb
 LogChunkManifestGenerator:Display: Done saving asset registry.
 LogCook:Display: Cook by the book total time in tick 8.201146s total time 22.170137
 LogCook:Display: Peak Used virtual 1752 Peak Used phsical 1338
 LogCook:Display: Hierarchy timer information
 Name:  Length(ms)Root: 0.000000ms
 GenerateLongPackageName: 0.179980ms
 TickCookOnTheSide: 7895.164702ms
   ShouldCook: 0.500217ms
   LoadPackage: 314.396549ms
   CallBeginCacheForCookedPlatformData: 33.670966ms
   UnsolicitedMarkup: 103.287842ms
     GetObjectsWithOuter: 23.238044ms
     GeneratePackageNames: 76.248582ms
       UnsolicitedPackageAlreadyCooked: 53.701296ms
       PackageCast: 5.105212ms
       FullGCAssetsContains: 4.175875ms
       AddUnassignedPackageToManifest: 0.000000ms
       GetCachedName: 20.379625ms
       AddToPackageList: 12.573726ms
   SavingPackages: 6540.142540ms
     PrecachePlatformDataForNextPackage: 25.978018ms
     PrecachePlatformDataForNextNextPackage: 990.153596ms
     SaveCookedPackage: 5423.301406ms
       ResolveRedirectors: 2405.108906ms
       LoadPackage: 10.587029ms
       GEditorSavePackage: 2914.697357ms
     EnqueueUnsavedPackages: 4.022926ms
 SavingAssetRegistry: 229.293369ms
 IntStats
 LoadPackage=27
 SavedPackage=462
 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 15.883818
 LogPlayLevel: Running AutomationTool...
 LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="E:/Unreal projects/norwichgame/norwichgame.uproject" BuildCookRun -project="E:/Unreal projects/norwichgame/norwichgame.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=W
 in64 -targetplatform=Win64 -build -map=/Game/maps/mainmenu -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/maps/mainmenu -Messaging" -device=WindowsNoEditor@DESKTOP-9SPMT2B -addcmdline="-SessionId=CD55F9464ACBA19F1C3DDDB21D6B7E7A -SessionOwner='andre' -SessionName='Launch On Device' " -run
 LogPlayLevel: Automation.Process: Setting up command environment.
 LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for E:\Unreal projects\norwichgame\norwichgame.uproject
 LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.757020
 LogPlayLevel: CommandUtils.Run: Run: E:\Unreal\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe norwichgame Win64 Development -Project="E:\Unreal projects\norwichgame\norwichgame.uproject"  "E:\Unreal projects\norwichgame\norwichgame.uproject"  -remoteini="E:\Unreal projects\norwichgame" -noxge -generatemanifest -NoHotReload
 LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (building a new target)
 LogPlayLevel: UnrealBuildTool: ERROR: Unable to determine module type for E:\Unreal projects\norwichgame\Source\norwichgame\norwichgame.Build.cs
 LogPlayLevel: CommandUtils.Run: Run: Took 0.7354553s to run UnrealBuildTool.exe, ExitCode=5
 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Unreal\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe norwichgame Win64 Development -Project="E:\Unreal projects\norwichgame\norwichgame.uproject"  "E:\Unreal projects\norwichgame\norwichga
 me.uproject"  -remoteini="E:\Unreal projects\norwichgame" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2016.12.16-23.01.29.txt'
 LogPlayLevel:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 LogPlayLevel:    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 LogPlayLevel:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 LogPlayLevel:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 LogPlayLevel:    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 LogPlayLevel:    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
 LogPlayLevel:    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 LogPlayLevel:    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 LogPlayLevel:    at BuildCookRun.ExecuteBuild()
 LogPlayLevel:    at AutomationTool.BuildCommand.Execute()
 LogPlayLevel:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 LogPlayLevel:    at AutomationTool.Automation.Process(String[] Arguments)
 LogPlayLevel:    at AutomationTool.Program.MainProc(Object Param)
 LogPlayLevel:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 LogPlayLevel:    at AutomationTool.Program.Main()
 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.250138
 LogPlayLevel: BUILD FAILED
 PackagingResults:Error: Error Launch failed! Unknown Error

Product Version: UE 4.14
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asked Dec 19 '16 at 02:43 AM in Packaging & Deployment

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Juxt4posed
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The question has been closed Dec 19 '16 at 06:48 PM by Steve Hardister for the following reason:

Duplicate Question


1 answer: sort voted first

Hi Juxt4posed,

If you follow the instructions posted from Matt C on your other post, it should resolve this issue: need help asap, cant package project

...Therefore I am closing this as a duplicate post. If your issue is not resolved after following the instructions from the other post, then post a new output log here.

Thanks,

Steve H.

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answered Dec 19 '16 at 06:48 PM

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