Unable to package game 4.14

here is the output log

> LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1610739047) SRandInit(-1610739047).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.066876
LogPluginManager: Loaded Plugin Paper2D, From E:/Unreal/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin Substance, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Marketplace/Substance/Substance.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From E:/Unreal/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From E:/Unreal/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From E:/Unreal/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From E:/Unreal/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From E:/Unreal/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.14-CL-3224400
LogInit: Engine Version: 4.14.1-3224400+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Dec  7 2016 02:14:32
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line: -EpicPortal 
LogInit: Base directory: E:/Unreal/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-9SPMT2B
LogInit: User: andre
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.328125 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 266.06 MB used, 266.06 MB peak
LogMemory: Process Virtual Memory: 262.97 MB used, 262.97 MB peak
LogMemory: Physical Memory: 5067.30 MB used,  3090.27 MB free, 8157.57 MB total
LogMemory: Virtual Memory: 679.74 MB used,  3090.27 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
LogD3D11RHI:       6100/0/4078 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/4078 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1060 6GB
LogD3D11RHI:   Driver Version: 375.63 (internal:21.21.13.7563, unified:375.63)
LogD3D11RHI:      Driver Date: 10-21-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (../../../../../../Unreal projects/norwichgame/Intermediate/Shaders/WorkingDirectory/2772/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/andre/AppData/Local/Temp/UnrealShaderWorkingDir/80719DDD4A343EB5136A89AB783B3C96/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/andre/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/andre/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Unreal projects/norwichgame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Unreal projects/norwichgame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/andre/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogExec:Warning: Cannot perform text import on property 'EnvironmentCubeMap' here: EnvironmentCubeMap=TextureCube'/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1',PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,
bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_Fi
lmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensi
ty=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint
=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=Tr
ue,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThr
eshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,b
Override_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOve
rride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVo
lumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False
,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFi
eldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmou
nt=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_AntiAliasingMethod=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,
WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000),FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.
000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmou
nt=0.180000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=1.000000,BloomThreshold=1.000000,BloomSizeScale=4.000000,Bloom1Size=1.000000,Bloom2Size=4.000000,Bloom3Size=16.0
00000,Bloom4Size=32.000000,Bloom5Size=64.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom2Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom3Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom4Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom5Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom6
Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMaskIntensity=1.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInje
ctionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,Ambie
ntCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareT
int=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000
000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,Ambie
ntOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclus
ionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF
,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMax
BokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjec
tSize=0.500000,ScreenPercentage=100.000000,AntiAliasingMethod=AAM_TemporalAA,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39
.999985,Yaw=-67.500015,Roll=0.000000))
LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: norwichgame, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 667061877
LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.020721 seconds
LogUObjectArray: 31953 objects as part of root set at end of initial load.
LogUObjectAllocator: 7149664 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/andre/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'E:/Unreal projects/norwichgame/Content/' took 0.04s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Unreal projects/norwichgame/Content/maps/mainmenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world mainmenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 35.125ms to complete.
LogFileHelpers: Loading map 'mainmenu' took 0.517
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.000860 seconds
LogFileCache: Scanning file cache for directory 'E:/Unreal projects/norwichgame/Saved/Collections/' took 0.07s
LogFileCache: Scanning file cache for directory 'E:/Unreal projects/norwichgame/Content/Developers/andre/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/Unreal projects/norwichgame/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0198 seconds. Added 2208 classes and 440 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0014 seconds. Added 13 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0014 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0020 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 14.39 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.28 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 10.4264 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000011 seconds (updated 0 objects)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted 1 Actors (0.133 secs)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/mainmenu" FILE="../../../../../../Unreal projects/norwichgame/Content/maps/mainmenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=289.91ms
LogSavePackage: Moving '../../../../../../Unreal projects/norwichgame/Saved/mainmenu44245C444CE99668BAB5F2B2071D9587.tmp' to '../../../../../../Unreal projects/norwichgame/Content/maps/mainmenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Unreal projects/norwichgame/Content/maps/mainmenu.umap
LogFileHelpers: Saving map 'mainmenu' took 0.461
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="E:/Unreal projects/norwichgame/norwichgame.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="E:/Unreal projects/norwichgame/norwichgame.uproject" -cook -stage -archive -archivedirectory=C:/Users/andre/Desktop -package -c
lientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Unreal projects\norwichgame\norwichgame.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Unreal\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe norwichgame Win64 DebugGame -Project="E:\Unreal projects\norwichgame\norwichgame.uproject"  "E:\Unreal projects\norwichgame\norwichgame.uproject"  -remoteini="E:\Unreal projects\norwichgame" -noxge -generatemanifest -NoHotReloa
d
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Unable to determine module type for E:\Unreal projects\norwichgame\Source\norwichgame\norwichgame.Build.cs
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.0225914s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Unreal\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe norwichgame Win64 DebugGame -Project="E:\Unreal projects\norwichgame\norwichgame.uproject"  "E:\Unreal proje
cts\norwichgame\norwichgame.uproject"  -remoteini="E:\Unreal projects\norwichgame" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2016.12.16-23.00.44.txt' 
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-9SPMT2B
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Done creating registry. It took  0.00s.
LogCook:Display: Sandbox cleanup took 1.369 seconds
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform AllDesktop, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform MacClient, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform MacNoEditor, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform MacServer, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Mac, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform WindowsClient, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform WindowsNoEditor, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform WindowsServer, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Windows, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_ASTC, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_ATC, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_DXT, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_ETC1, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_ETC2, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_Multi, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Android_PVRTC, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform HTML5, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform IOS, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform TVOS, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform LinuxClient, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform LinuxNoEditor, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform LinuxServer, invalidating cook.
LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/maps/basemap.basemap:PersistentLevel.basemap:0 for platform Linux, invalidating cook.
LogCook:Display: Sandbox cleanup took 3.165 seconds
LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
CookResults:Warning: Warning Unable to find package for cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode
LogCook:Warning: Unable to find package for cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode
LogAIModule: Creating AISystem for world travel_map
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPerson_Jump.ThirdPerson_Jump
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPersonWalk.ThirdPersonWalk
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPersonRun.ThirdPersonRun
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPersonIdle.ThirdPersonIdle
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/InfinityBladeWarriors/animations/ThirdPersonJump_Start.ThirdPersonJump_Start
LogMaterial: Missing cached shader map for material M_CharM_Base, compiling. 
LogAIModule: Creating AISystem for world basemap
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LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleTranslucent -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset
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LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
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LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
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LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/Grid -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Grid.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_DecalActorIcon.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
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LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
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LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_Terrain -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
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LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
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LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
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LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
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LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset
LogSavePackage: Save=1.03ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogSavePackage: Save=1.00ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogSavePackage: Save=1.00ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogSavePackage: Save=1.22ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogSavePackage: Save=1.13ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
LogSavePackage: Save=1.30ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogSavePackage: Save=1.25ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_PortalActorIcon2 -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
LogSavePackage: Save=0.95ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_PortalActorIcon2.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatInstActSprite.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatInstActSprite.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatInstActSprite.uasset
LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset
LogSavePackage: Save=1.14ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset
LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset
LogSavePackage: Save=0.71ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Note -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
LogSavePackage: Save=1.19ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogSavePackage: Save=1.02ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ReflActorIcon.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Thruster -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset
LogSavePackage: Save=1.02ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_RadForce -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_RadForce.uasset
LogSavePackage: Save=0.78ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_RadForce.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_RadForce.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset
LogSavePackage: Save=1.22ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
LogSavePackage: Save=0.87ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
LogSavePackage: Save=1.42ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogSavePackage: Save=1.50ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_VectorFieldVol.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
LogSavePackage: Save=0.84ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
LogCook:Display: Cooking /Engine/EngineResources/Black -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
LogSavePackage: Save=0.64ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogSavePackage: Save=0.55ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=0.57ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
LogSavePackage: Save=0.63ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogSavePackage: Save=0.61ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
LogSavePackage: Save=0.99ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogSavePackage: Save=0.72ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
LogSavePackage: Save=0.74ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogSavePackage: Save=0.67ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
LogSavePackage: Save=0.96ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=0.70ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
LogSavePackage: Save=0.74ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogSavePackage: Save=0.77ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
LogSavePackage: Save=0.63ms
LogSavePackage: Async saving from memory to 'E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset'
LogSavePackage:Display: Finished SavePackage E:/Unreal projects/norwichgame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> E:/Unreal projects/norwichgame/Saved/Cooked/Windo (post truncated)

Hi Juxt4posed,

If you follow the instructions posted from Matt C on your other post, it should resolve this issue:
need help asap, cant package project

…Therefore I am closing this as a duplicate post. If your issue is not resolved after following the instructions from the other post, then post a new output log here.

Thanks,

.