How to load levels when the camera looks a direction
Is there a way to only load and deload levels based on which way the camera is looking.
asked Dec 17 '16 at 01:33 AM in Rendering
I think this is possible but you have to implement this by yourself.
I can think of several solutions for this as far as I understand what you want to achive.
One solution could be: Add a trigger or similiar (blueprint with trigger) to your level, get the forward vector of the camera, perform a line trace and check what was hit. If your trigger was hit than load / unload you maps.
answered Dec 17 '16 at 02:03 AM
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