How to load levels when the camera looks a direction

Is there a way to only load and deload levels based on which way the camera is looking.

Hi,

I think this is possible but you have to implement this by yourself.

I can think of several solutions for this as far as I understand what you want to achive.

One solution could be: Add a trigger or similiar (blueprint with trigger) to your level, get the forward vector of the camera, perform a line trace and check what was hit. If your trigger was hit than load / unload you maps.

freakxnet