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Enum not working randomly within PostEditChangeChainProperty

Hey,

Going crazy here with a particular TMap and Enum, for some reason when calling TMap::Contains on a Map that contains my enum value as a key it returns false. The strangest part is it seems to occur only in particular places in code, namely, PostEditChange...

I try to reproduce this in another project to no avail. So I might doing something wrong in my particular project...

I'm adding some screenshots, of some parts of code I think show the problem.

Does anyone have any idea what could be causing this?

Regarding the first image: The element seems to be found... Normally after that the code only checks for a valid ID, which it should be because it's not -1... very confused at what is happening.

I wrote a test, in the same .cpp file, the code that runs there has no problem with TMap::Contains.

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Product Version: UE 4.14
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1.png (23.7 kB)
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asked Dec 17 '16 at 01:48 AM in C++ Programming

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ShirtyKezRat
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