How do you trigger a destructible mesh in matinee?

Hello! I’m probably missing something here, but I’ve been trying to make a film with UE4 but I’m having difficulty with destructible meshes in matinee. Basically I’m trying to trigger the mesh’s fracturing at a certain time in matinee. How does one achieve this?

By using Apply Damage to fracture it, then force when it’s fractured to give it force and direction.