Hi All
I’m new in UE, so sorry if my question sounds naive/misplaced. What I want is (pseudocode)
void DoSimuate( int numFrames )
{
InitUE(); // initialize UE engine
scene = CreateScene(); // create a scene with some objects and characters
fpr (int i = 0; i < numFrames; ++i) {
Step(); // tick, update the scene
for (int i = 0; i < scene->numObjects; ++i) //
GrabObjectAnimation(secne, i); // grab objects (bones) motions
}
CloseScene(scene); // destroy the scene
}
In other words, I want to use UE for characters animation, all outpit I need is bones’ animation at every frame (no Render, no char’s meshes etc). Is it possible with UE? Or it’s not a good idea?
Thank you