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Is there a sweep alternative to Continuous Collision Detection?

Hi Guys, I am dealing with small, high velocity collisions and overlaps, and I know that I can use Continuous Collision Detection for that. However bFromSweep is still false when my overlap triggers. I thought that CCD used Sweep to check for collisions, how else would it do it?

Whatever is the case, do you know a way to have a component participating in physics Simulation, but using sweep movement, and exposing the sweep information on overlap events? I find the overlap events hugely disappointing in this engine, they are practically useless if you want to get more then the broadest of information. And doing a sweep manually does not work in all cases (weirdly shaped meshes and stuff).

best regards, Simon

Product Version: UE 4.14
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asked Dec 17 '16 at 04:13 PM in C++ Programming

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pulp_user
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