Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is there a sweep alternative to Continuous Collision Detection?

Hi Guys, I am dealing with small, high velocity collisions and overlaps, and I know that I can use Continuous Collision Detection for that. However bFromSweep is still false when my overlap triggers. I thought that CCD used Sweep to check for collisions, how else would it do it?

Whatever is the case, do you know a way to have a component participating in physics Simulation, but using sweep movement, and exposing the sweep information on overlap events? I find the overlap events hugely disappointing in this engine, they are practically useless if you want to get more then the broadest of information. And doing a sweep manually does not work in all cases (weirdly shaped meshes and stuff).

best regards, Simon

Product Version: UE 4.14
more ▼

asked Dec 17 '16 at 04:13 PM in C++ Programming

avatar image

1.2k 46 29 58

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question