How to make a particle projectile?

Hi,

I am trying to create a Spell which is shot from the player that is a particle. The suggested method I keep seeing for implementing projectiles is UProjectileMovementComponent but from what I understand this can only be used on UStaticMeshComponent.

How can I get a projectile spell that is a particle system?

I thought of attaching a particle system as a root component to a static mesh and hide the static mesh and update the position that way but it seems abit convoluted. Also should the spell class be of type particle emitter or particle system?

Many Thanks

LittleBigProgramming, that name rings a bell. > huge lbp fan <

Im still not any good at blueprints, but setting one up as a projectile could be done like this:

Maybe that helps a little, even if your question was c++ related?