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Prevent material rendering behind itself?

It's hard to describe so I've attached an image. I have a domed roof that's transparent based on WS normals. Circled in red you can see the bottom of this roof being rendered through itself because the top is transparent. Is there a way to make it so that it doesn't render?

Also is it possible to force an object to render a shadow even if transparent?

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Product Version: UE 4.14
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material.jpg (129.0 kB)
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asked Dec 17 '16 at 03:13 PM in Rendering

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Geosmith Tech.
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That is fundamental issue of translucency sorting. You can use a workaround,via custom depth

Proper shadows can be achieved with static lights.

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answered Dec 18 '16 at 06:11 PM

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Deathrey
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avatar image Geosmith Tech. Dec 18 '16 at 06:34 PM

Thank you! I'll get to learning these asap.

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