Crash on player character compile

Hi,

So I was working on some blueprints trying to promote a created widget to a variable (see pictureA), and my engine crashed.

So I proceeded to restart the editor, to my surprise several of my reference points have been replaced with a field marked PlaceHolder (see pictureB). While this is annoying it is quite easy for me to populate and reset the references.

119141-b.jpg

But as soon as I try to compile after fixing issue A my editor crashes and both issues reappear. Promoting a widget to a variable shouldn’t be a problem, so I am at a loss as to what the issue here is.

Please Help,

With Thanks,
KyFer

Ooops! I forgot to add the crash report.

MachineId:30B0B0CC41E7C98D72E128BFBAE168BC
EpicAccountId:15fa4919287d442e8a822d5d8d160ffe

After some puts’in around I seemed to have solved the issue. It required me to delete a few of the dependant variables and recreate new substitutes for them. Just in case anyone else runs into this issue.