UE4 VR Template
I am trying to create a socket grip system within the VR template and I am struggling on how to make this work.
As an example I have a sword with several sockets as shown below.
I want to code a blueprint to grab at these socket locations so the sword can be used in variety of ways, (1 handed, 2 handed half-Swording)
I have so far failed to reference any of the mannequin hand sockets. Any advice or tutorials using the UE4 VR template?
asked Dec 17 '16 at 10:42 PM in VR
This is not a direct answer to your problem, but you can try using the grabshpere of the hand to see if is colliding with the sword, and then attach the sword to the hand (by creating a socket in the hand for that effect).
Here is a tutorial using the VR template. Creating a basic VR demo using Unreal
Hope it helps.
answered Jan 31 '17 at 12:23 PM
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