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UE4 VR Template

I am trying to create a socket grip system within the VR template and I am struggling on how to make this work.

As an example I have a sword with several sockets as shown below. alt text

I want to code a blueprint to grab at these socket locations so the sword can be used in variety of ways, (1 handed, 2 handed half-Swording)

I have so far failed to reference any of the mannequin hand sockets. Any advice or tutorials using the UE4 VR template?alt text

Product Version: UE 4.14
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asked Dec 17 '16 at 10:42 PM in VR

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Phenakist
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avatar image mahlukat Jan 26 '17 at 11:09 AM

Hey did you find anything new?

avatar image Phenakist Jan 29 '17 at 08:42 PM

Unfortunately not. Dropped the project until I can get more information on the best ways to use VR, until then I am at the mercy of people who know what they are doing to help out

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This is not a direct answer to your problem, but you can try using the grabshpere of the hand to see if is colliding with the sword, and then attach the sword to the hand (by creating a socket in the hand for that effect).

Here is a tutorial using the VR template. Creating a basic VR demo using Unreal

Hope it helps.

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answered Jan 31 '17 at 12:23 PM

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TagoWill
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