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Linux binary is huge

Hi all!

I've packaged my game for Win32/64, macOS and Linux and was surprised by the size of the latter. When I started checking turned out that the game binary in "LinuxNoEditor//Binaries/Linux/-Linux-Shipping" is 621M!

I'm using full rebuild shipping configuration with no debug files included. Total dir size is 847M against 100-180M on other platforms. Is it normal that it's so big?

Product Version: UE 4.14
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asked Dec 18 '16 at 02:42 AM in Packaging & Deployment

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I can confirm that. The size of my binary on Linux is 700MB.

But it compresses well (to 111MB), so that should not be a problem for distribution.

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answered Dec 19 '16 at 12:03 PM

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avatar image Adynathos Dec 19 '16 at 11:07 PM

But we still don't know why the binary is so big.

It would be interesting to know...

avatar image BlueFortyTwo Jan 02 '18 at 11:34 PM

Looking for an answer here too. My linux dedicated server binary is also massive. I have a feeling it probably contains debugging symbols (i.e. the pdb file) but that's just a wild guess. I would really like to shrink it down similar to the Windows version which is roughly 3x smaller.

avatar image BlueFortyTwo Jan 02 '18 at 11:46 PM

Looks like the solution is here:


The cross-toolchain comes with a utility to strip the debugging symbols manually.

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