Normal Decals showing as black / wrong direction
Hey guys. I'm trying out these decal blend modes, and I've run into something odd. As you can see in the attached pic, the normal decal shows black when orientated the correct direction, but seems to show correctly when pointed the opposite.
All I've done to set this up is taken one of the normal textures from the starter content, put it into a new material and set it to deferred decal with the blend mode to "dbuffer normal" then another material with the decal blend mode of "normal"
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