Urgent! Packaging Failed, Uknown Error!

Each time I package my project for testing in a Windows 64 bit build it begins to package it and then gives me this error:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-395732047) SRandInit(-395732047).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.073420
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin LowEntryExtStdLib, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/LowEntryExtStdLib/LowEntryExtStdLib.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.14-CL-3224400
LogInit: Engine Version: 4.14.1-3224400+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Dec  7 2016 02:14:32
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line:  
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: YIANNIS-PC
LogInit: User: Yiannis
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.906254 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 264.82 MB used, 264.82 MB peak
LogMemory: Process Virtual Memory: 262.88 MB used, 262.88 MB peak
LogMemory: Physical Memory: 4352.26 MB used,  11983.34 MB free, 16335.61 MB total
LogMemory: Virtual Memory: 676.39 MB used,  11983.34 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
LogD3D11RHI:       4059/0/8167 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/8167 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
LogD3D11RHI:   Driver Version: 375.63 (internal:21.21.13.7563, unified:375.63)
LogD3D11RHI:      Driver Date: 10-21-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Intermediate/Shaders/WorkingDirectory/8868/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Yiannis/AppData/Local/Temp/UnrealShaderWorkingDir/A0C54C1C41E0C541F68FA4A35004D085/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 50MB C:/Users/Yiannis/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Yiannis/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Yiannis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: sonicengine, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2936969517
LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.023677 seconds
LogUObjectArray: 31946 objects as part of root set at end of initial load.
LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Yiannis/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/' took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Levels/lvl_TestLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world lvl_TestLevel
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 38.797ms to complete.
LogFileHelpers: Loading map 'lvl_TestLevel' took 1.697
LogCollectionManager: Loaded 0 collections in 0.002241 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Developers/Yiannis/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0068 seconds. Added 2215 classes and 437 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 13 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 14.19 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.22 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogAssetRegistry: Asset discovery search completed in 8.7135 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000011 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x580 NumSamples 1 (Frame:2).
LogTemp: Repeting last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: lvl_TestLevel (Dec 18, 2016, 11:59:39 AM)
LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_lvl_TestLevel
LogPlayLevel: PIE: StaticDuplicateObject took: (0.046516s)
LogAIModule: Creating AISystem for world lvl_TestLevel
LogPlayLevel: PIE: World Init took: (0.000429s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/lvl_TestLevel.lvl_TestLevel to /Game/Levels/UEDPIE_0_lvl_TestLevel.lvl_TestLevel (0.047154s)
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/Levels/UEDPIE_0_lvl_TestLevel.lvl_TestLevel up for play (max tick rate 0) at 2016.12.18-09.59.40
LogWorld: Bringing up level for play took: 0.004541
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 11 classes and 0 folders.
PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_lvl_TestLevel 0.321
LogAIModule: Creating AISystem for world lvl_TerminalAltitude
Cmd: MAP LOAD FILE="../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Levels/lvl_TerminalAltitude.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: lvl_TerminalAltitude.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 42.417ms to complete.
LogFileHelpers: Loading map 'lvl_TerminalAltitude' took 0.177
LogTemp: Repeting last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Gam
e/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: lvl_TerminalAltitude (Dec 18, 2016, 12:00:31 PM)
LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_lvl_TerminalAltitude
LogPlayLevel: PIE: StaticDuplicateObject took: (0.048836s)
LogAIModule: Creating AISystem for world lvl_TerminalAltitude
LogPlayLevel: PIE: World Init took: (0.000429s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude to /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude (0.049498s)
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude up for play (max tick rate 0) at 2016.12.18-10.00.31
LogWorld: Bringing up level for play took: 0.012115
PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_lvl_TerminalAltitude -0.165
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game
/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/
Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/L
evels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Gam
e/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: lvl_TerminalAltitude (Dec 18, 2016, 12:03:11 PM)
LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_lvl_TerminalAltitude
LogPlayLevel: PIE: StaticDuplicateObject took: (0.050778s)
LogAIModule: Creating AISystem for world lvl_TerminalAltitude
LogPlayLevel: PIE: World Init took: (0.000443s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude to /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude (0.051445s)
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude up for play (max tick rate 0) at 2016.12.18-10.03.11
LogWorld: Bringing up level for play took: 0.012016
PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_lvl_TerminalAltitude -0.537
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game
/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/
Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/L
evels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogTemp: Repeting last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Gam
e/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: lvl_TerminalAltitude (Dec 18, 2016, 12:03:48 PM)
LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_lvl_TerminalAltitude
LogPlayLevel: PIE: StaticDuplicateObject took: (0.061571s)
LogAIModule: Creating AISystem for world lvl_TerminalAltitude
LogPlayLevel: PIE: World Init took: (0.000542s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude to /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude (0.062412s)
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude up for play (max tick rate 0) at 2016.12.18-10.03.48
LogWorld: Bringing up level for play took: 0.012267
PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_lvl_TerminalAltitude 0.963
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game
/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/
Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/L
evels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
LogEditorViewport: Clicking on Actor (LMB): SkeletalMeshActor (SM_Sonic)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: SkeletalMeshActor
LogEditorActor: Deleted 1 Actors (0.049 secs)
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.SonicEngine
LogTemp:Display: CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: C:\Program Files (x86)\Epic Games\4.14
LogTemp:Display: Env CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = YIANNIS-PC/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries --- GameBranchPath = YIANNIS-PC/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Yiannis\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)
LogSavePackage: Save=385.21ms
LogSavePackage: Moving '../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Saved/lvl_TerminalAltitude03EDA3234823A0E8785BDC9F93491372.tmp' to '../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Levels/lvl_TerminalAltitude.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Levels/lvl_TerminalAltitude.umap
LogFileHelpers: Saving map 'lvl_TerminalAltitude' took 0.609
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/SonicEngine.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/SonicEngine.uproject" -cook -stage -archive -arc
hivedirectory=C:/Users/Yiannis/Desktop/Pack -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.GetDefaultCompiler: WARNING: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\Devenv.com does not exist.
UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Us
ers\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8918548s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Us
ers\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SonicEngine (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.5079032s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\
SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.18-10.05.02.txt' 
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 111 classes and 0 folders.
Cmd: ShowFlag.Collision
ShowFlag.Collision = "2"      LastSetBy: Constructor
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
Can't find target actor or component.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/SonicEngine.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/SonicEngine.uproject" -cook -stage -archive -arc
hivedirectory=C:/Users/Yiannis/Desktop/Pack -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.GetDefaultCompiler: WARNING: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\Devenv.com does not exist.
UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Us
ers\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8848462s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Us
ers\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SonicEngine (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.5689686s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\
SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.18-10.07.08.txt' 
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

I have done what other answer hub answers said too like migrate the content folder to another project or Delete all unused files in the content folder.

From your log it would seem that UE tries to compile C++ but C++ compiler is not installed in your Visual Studio:

UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.

If that is the problem, you can add the C++ compiler to your VS installation:

  • Open:
    Programs and Features -> Microsoft Visual Studio 2015 -> Change
  • The installer window should appear.
  • Select “Common Tools for Visual C++ 2015” and proceed with the installation.

(source: MSDN blog)