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Urgent! Packaging Failed, Uknown Error!

Each time I package my project for testing in a Windows 64 bit build it begins to package it and then gives me this error:

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-395732047) SRandInit(-395732047).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.073420
 LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
 LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
 LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
 LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
 LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
 LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
 LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
 LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
 LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
 LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
 LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
 LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
 LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
 LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
 LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
 LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
 LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
 LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
 LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
 LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
 LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
 LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
 LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
 LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
 LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
 LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
 LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
 LogPluginManager: Loaded Plugin LowEntryExtStdLib, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/LowEntryExtStdLib/LowEntryExtStdLib.uplugin
 LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
 LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
 LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
 LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
 LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
 LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
 LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
 LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
 LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
 LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
 LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
 LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
 LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
 LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
 LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
 LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
 LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
 LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
 LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
 LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
 LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
 LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
 LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
 LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
 LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
 LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
 LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
 LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
 LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
 LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
 LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
 LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
 LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
 LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
 LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
 LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
 LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
 LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
 LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
 LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
 LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
 LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
 LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
 LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
 LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
 LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.14-CL-3224400
 LogInit: Engine Version: 4.14.1-3224400+++UE4+Release-4.14
 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
 LogInit: Net CL: 3195953
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Dec  7 2016 02:14:32
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.14
 LogInit: Command line:  
 LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: YIANNIS-PC
 LogInit: User: Yiannis
 LogInit: CPU Page size=65536, Cores=4
 LogInit: High frequency timer resolution =3.906254 MHz
 LogMemory: Memory total: Physical=16.0GB (16GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 264.82 MB used, 264.82 MB peak
 LogMemory: Process Virtual Memory: 262.88 MB used, 262.88 MB peak
 LogMemory: Physical Memory: 4352.26 MB used,  11983.34 MB free, 16335.61 MB total
 LogMemory: Virtual Memory: 676.39 MB used,  11983.34 MB free, 134217728.00 MB total
 LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
 LogD3D11RHI:       4059/0/8167 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/8167 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
 LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
 LogD3D11RHI:   Driver Version: 375.63 (internal:21.21.13.7563, unified:375.63)
 LogD3D11RHI:      Driver Date: 10-21-2016
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Intermediate/Shaders/WorkingDirectory/8868/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Yiannis/AppData/Local/Temp/UnrealShaderWorkingDir/A0C54C1C41E0C541F68FA4A35004D085/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.04s 50MB C:/Users/Yiannis/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Yiannis/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/Yiannis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshUtilities: No automatic skeletal mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: sonicengine, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2936969517
 LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
 LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.023677 seconds
 LogUObjectArray: 31946 objects as part of root set at end of initial load.
 LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
 LogEngine: Initializing Engine...
 LogHMD: Failed to initialize OpenVR with code 110
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Yiannis/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/' took 0.01s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Levels/lvl_TestLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world lvl_TestLevel
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 38.797ms to complete.
 LogFileHelpers: Loading map 'lvl_TestLevel' took 1.697
 LogCollectionManager: Loaded 0 collections in 0.002241 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Developers/Yiannis/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0068 seconds. Added 2215 classes and 437 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 13 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 14.19 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.22 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogAssetRegistry: Asset discovery search completed in 8.7135 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000011 seconds (updated 0 objects)
 LogContentStreaming: Texture pool size now 1000 MB
 LogRenderer: Reallocating scene render targets to support 1208x580 NumSamples 1 (Frame:2).
 LogTemp: Repeting last play command: Selected Viewport
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 PIE: New page: PIE session: lvl_TestLevel (Dec 18, 2016, 11:59:39 AM)
 LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_lvl_TestLevel
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.046516s)
 LogAIModule: Creating AISystem for world lvl_TestLevel
 LogPlayLevel: PIE: World Init took: (0.000429s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/lvl_TestLevel.lvl_TestLevel to /Game/Levels/UEDPIE_0_lvl_TestLevel.lvl_TestLevel (0.047154s)
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
 LogInit: FAudioDevice initialized.
 LogLoad: Game class is 'ThirdPersonGameMode_C'
 LogWorld: Bringing World /Game/Levels/UEDPIE_0_lvl_TestLevel.lvl_TestLevel up for play (max tick rate 0) at 2016.12.18-09.59.40
 LogWorld: Bringing up level for play took: 0.004541
 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 11 classes and 0 folders.
 PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_lvl_TestLevel 0.321
 LogAIModule: Creating AISystem for world lvl_TerminalAltitude
 Cmd: MAP LOAD FILE="../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Levels/lvl_TerminalAltitude.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 LoadErrors: New page: Loading map: lvl_TerminalAltitude.umap
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 42.417ms to complete.
 LogFileHelpers: Loading map 'lvl_TerminalAltitude' took 0.177
 LogTemp: Repeting last play command: Selected Viewport
 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Gam
 e/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 PIE: New page: PIE session: lvl_TerminalAltitude (Dec 18, 2016, 12:00:31 PM)
 LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_lvl_TerminalAltitude
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.048836s)
 LogAIModule: Creating AISystem for world lvl_TerminalAltitude
 LogPlayLevel: PIE: World Init took: (0.000429s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude to /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude (0.049498s)
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
 LogInit: FAudioDevice initialized.
 LogLoad: Game class is 'ThirdPersonGameMode_C'
 LogWorld: Bringing World /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude up for play (max tick rate 0) at 2016.12.18-10.00.31
 LogWorld: Bringing up level for play took: 0.012115
 PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_lvl_TerminalAltitude -0.165
 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game
 /Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/
 Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/L
 evels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Gam
 e/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 PIE: New page: PIE session: lvl_TerminalAltitude (Dec 18, 2016, 12:03:11 PM)
 LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_lvl_TerminalAltitude
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.050778s)
 LogAIModule: Creating AISystem for world lvl_TerminalAltitude
 LogPlayLevel: PIE: World Init took: (0.000443s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude to /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude (0.051445s)
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
 LogInit: FAudioDevice initialized.
 LogLoad: Game class is 'ThirdPersonGameMode_C'
 LogWorld: Bringing World /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude up for play (max tick rate 0) at 2016.12.18-10.03.11
 LogWorld: Bringing up level for play took: 0.012016
 PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_lvl_TerminalAltitude -0.537
 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game
 /Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/
 Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/L
 evels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogTemp: Repeting last play command: Selected Viewport
 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Gam
 e/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 PIE: New page: PIE session: lvl_TerminalAltitude (Dec 18, 2016, 12:03:48 PM)
 LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_lvl_TerminalAltitude
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.061571s)
 LogAIModule: Creating AISystem for world lvl_TerminalAltitude
 LogPlayLevel: PIE: World Init took: (0.000542s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude to /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude (0.062412s)
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
 LogInit: FAudioDevice initialized.
 LogLoad: Game class is 'ThirdPersonGameMode_C'
 LogWorld: Bringing World /Game/Levels/UEDPIE_0_lvl_TerminalAltitude.lvl_TerminalAltitude up for play (max tick rate 0) at 2016.12.18-10.03.48
 LogWorld: Bringing up level for play took: 0.012267
 PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_lvl_TerminalAltitude 0.963
 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game
 /Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/
 Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude' with GeneratedClass '/Game/Levels/lvl_TerminalAltitude.lvl_TerminalAltitude_C' with ClassGeneratedBy '/Game/L
 evels/lvl_TerminalAltitude.lvl_TerminalAltitude:PersistentLevel.lvl_TerminalAltitude'
 LogEditorViewport: Clicking on Actor (LMB): SkeletalMeshActor (SM_Sonic)
 Cmd: DELETE
 Cmd: ACTOR DELETE
 LogEditorActor: Deleted Actor: SkeletalMeshActor
 LogEditorActor: Deleted 1 Actors (0.049 secs)
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.SonicEngine
 LogTemp:Display: CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS
 LogTemp:Display: Initial Dir: C:\Program Files (x86)\Epic Games\4.14
 LogTemp:Display: Env CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS
 LogTemp:Display: BranchPath = YIANNIS-PC/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries --- GameBranchPath = YIANNIS-PC/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries
 LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Yiannis\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
 LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
 LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
 LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
 LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)
 LogSavePackage: Save=385.21ms
 LogSavePackage: Moving '../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Saved/lvl_TerminalAltitude03EDA3234823A0E8785BDC9F93491372.tmp' to '../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Levels/lvl_TerminalAltitude.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Yiannis/Documents/Unreal Projects/SonicEngine/Content/Levels/lvl_TerminalAltitude.umap
 LogFileHelpers: Saving map 'lvl_TerminalAltitude' took 0.609
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/SonicEngine.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/SonicEngine.uproject" -cook -stage -archive -arc
 hivedirectory=C:/Users/Yiannis/Desktop/Pack -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.GetDefaultCompiler: WARNING: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
 UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\Devenv.com does not exist.
 UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Us
 ers\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -generatemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8918548s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Us
 ers\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SonicEngine (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.5079032s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\
 SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.18-10.05.02.txt' 
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 111 classes and 0 folders.
 Cmd: ShowFlag.Collision
 ShowFlag.Collision = "2"      LastSetBy: Constructor
 Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
 Can't find target actor or component.
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/SonicEngine.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Yiannis/Documents/Unreal Projects/SonicEngine/SonicEngine.uproject" -cook -stage -archive -arc
 hivedirectory=C:/Users/Yiannis/Desktop/Pack -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.GetDefaultCompiler: WARNING: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
 UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\Devenv.com does not exist.
 UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Us
 ers\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -generatemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8848462s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Us
 ers\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SonicEngine (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.5689686s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SonicEngine Win64 Development -Project="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\
 SonicEngine.uproject"  "C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine\SonicEngine.uproject"  -remoteini="C:\Users\Yiannis\Documents\Unreal Projects\SonicEngine" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.18-10.07.08.txt' 
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error

I have done what other answer hub answers said too like migrate the content folder to another project or Delete all unused files in the content folder.

Product Version: UE 4.14
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asked Dec 18 '16 at 08:14 AM in Packaging & Deployment

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Yiannis1
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From your log it would seem that UE tries to compile C++ but C++ compiler is not installed in your Visual Studio:

 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options.

If that is the problem, you can add the C++ compiler to your VS installation:

  • Open: Programs and Features -> Microsoft Visual Studio 2015 -> Change

  • The installer window should appear.

  • Select "Common Tools for Visual C++ 2015" and proceed with the installation.

VS installer (source: MSDN blog)

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answered Dec 19 '16 at 11:54 AM

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Adynathos
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