How do you package project into Xbox game?

In 4.7, I’m trying to package my project so I can play it on xbox one. How do you package it legitimately?

as far as i know you need to be authorized by microsoft to get a license to port to xbox

"To receive your console code access, you will need to contact the company you wish to develop for and register for access to their SDK. Then, you will need to email consoles@unrealengine.com and let them know that you have been approved. They will prompt you to send them some information so that they can verify you.

Developer Registration Sites

Microsoft: Developing Games | Xbox and Windows

Sony: PlayStation® Official Site: Consoles, Games, Accessories & More " - Alexander Paschall

source: https://answers.unrealengine.com/questions/192111/how-to-get-a-ps4xbox-one-license.html

Thank you for the reply, but I’m not trying to get license. Its the access that I want. Simply plugin the CD into xbox, and play unreal engine 4 games.

I’m not trying to like sell xbox games?

You still need a license to do that, regardless of if you intend to sell a product or not. Running any unsigned code on consoles requires you to be registered as an official developer. You will also likely require development hardware, as retail units are not typically able to run unsigned code at all.

Xbox One does support a development-mode that’s available without registration, similar to XNA. However this provides heavily limited cpu/memory resources, and as far as I’m aware is not supported by ue4, and probably never will be.

Your best bet if you do want to develop on consoles is to look through the links veccher posted.