Keypad system problem

I’m trying to get a working keypad system where the player overlaps a trigger box, the keypad UI pops up and upon the correct access code being entered the door opens. Currently any access code I enter give me the access denied in the Keypad UI even though I’ve hard coded it in the Security BP. I’ve debugged and watched the BP fire and it always goes to false. A secondary problem I have is when I overlap the trigger box my character still moves forward, I’ve tried to use a "consume movement input in the level blueprint but it does nothing for the forward movement. Any help is appreciated!!