Inverted scale BP to static mesh bug

If you invert a mesh inside a blueprint then convert that blueprint into a static mesh it breaks the model.

I’ve tried this with a few different models.

This is the blueprint :

Here it is converted into a static mesh:

Hi Illarvan,

I’ve submitted a ticket for this. You can follow the status here if you’d like: Unreal Engine Issues and Bug Tracker (UE-39912)

Thanks!

-Tim